Other than that, however, there’s only a Wooden Crate worth looting. Enter the box car and search around to find a body - presumably that of the woman on the radio. Find an overturned blue boxcar and search along its top (western side) to find a hatch on the roof, hidden behind a bush. Once there, bring up your Pip-Boy and play the “Distress Signal”, then head south-east to find some train tracks, which you should follow south, noting that the radio signal becomes clearer as you go. Return to the surface then make your way back to Relay Tower 1DL-109. Turn it off and let the poor mechanic rest, then head into another room to the west to find a Tool Chest and some junk near a leaky reactor that’s probably not worth picking up.
![reactor 3 in sublevel reactor 3 in sublevel](https://pubs.rsc.org/image/article/2021/CP/d0cp06148d/d0cp06148d-f9_hi-res.gif)
When you arrive, turn east and search a small room to find the Ham Radio from whence the signal originated. Search behind some cardboard boxes in the south-western corner of the building to find a trap door leading to the Reactor Level. Head in the Operations building and loot the room you find yourself in to score a Wooden Crate. A reactor malfunction in Sublevel D? Sounds fun. Start things out by playing the “Boston City Works Beacon”, then head back west across the bridge, but keep your eyes south as you cross it to find a blue door leading to the “Operations” area. Activate it and you should get several new radio signals, including a “Garbled Radio Beacon”, a “Distress Signal” and “Boston City Works Beacon”. Relay Tower 1DL-109 ¶Īt the eastern end of the bridge head uphill to the south-east to find Relay Tower 1DL-109, where you’ll find a Relay Tower Terminal. Namely, the settlement of Oberlund Station and the Beantown Brewery, which houses the Raiders who were rivals to the miscreants in the Federal Ration Stockpile. This is the closest, easiest way to reach the island upon which Diamond City is located, but for now, let’s just use it to reach some areas of interest in the north-western corner of the island. Climb up on it and ascend some stairs, then turn east to find a bridge spanning the river. Fast-travel to the Weston Water Treatment Plant and head south along the river to find a concrete structure. This allows the player to get White Pikmin earlier on in the Awakening Wood, without having to obtain the Purple Pikmin from Hole of Beasts as a total Pikmin weight of two hundred to squash the Paper Bag.Time to get on with the trek to Diamond City. Because the Candypop Buds disappear only after the player has obtained twenty Purples, three trips of ten, nine and ten make the maximum twenty nine from this cave. It is possible to obtain more Purple Pikmin on this day by leaving the cave without collecting the treasure, and then returning to it. The Spherical Atlas at the start of the sublevel can now be brought back to the Ship's Pod, which will unlock the Sphere Chart, an item allowing the player to travel to the Awakening Wood. Throwing five Red Pikmin into each flower will produce ten Pikmin seeds when plucked, these will be the very first Purple Pikmin in the game. At the end, in a spherical room, there are two Violet Candypop Bud. The globe half should be ignored, and the Snow Bulborbs along the way should be defeated instead. Bringing defeated beasts back will trigger a cutscene the first time a corpse is picked up by the Pod. Once defeated, the Citrus Lump and Quenching Emblem can be brought to the Research Pod.
![reactor 3 in sublevel reactor 3 in sublevel](https://cdn.arstechnica.net/wp-content/uploads/2015/09/SublevelZero-2015-09-21-14-21-59-01-640x400.jpg)
The first sublevel of this cave has two treasures, which are guarded by four Snow Bulborbs these are easily killed by swarming or throwing Pikmin on their behinds. As you can see Wistful Wild is not unlocked meaning you need to unlock Perplexing Pool first.